Uses
A list of tools, apps, and hardware I use daily for full-stack and mobile development.
Design
- Figma is my primary tool for UI design these days. Made the switch from Sketch in 2020 and haven’t looked back. I’ve also created a few plugins that you can install.
- Any motion graphics I create are created in Adobe After Effects. So far I haven’t found a non-Adobe product that’s as good. If anyone has suggestions please message me.
- For any 3D models and video editing I use Blender. Since 2.8 it’s become way simpler to use and in a lot of ways better than expensive paid tools like 3DS Max or Maya.
Development
- I use VSCodium as my text editor, with the Tokyo Night theme and Operator Mono as my typeface of choice.
- Firefox is my main browser for both development and general use.
- React is my front end Javascript library of choice. The component-centric mental model is the first thing that truly made sense to me as a designer.
- For 3D effects and image shaders I use three.js. It has a bit of a learning curve but you can do some really powerful stuff with it.
- For CSS I’ve used a myriad pre-processors and css-in-js solutions like styled-components, but these days I’m using vanilla CSS with PostCSS to get upcoming CSS features today.
- For Javascript animations I use Framer Motion, it’s a great way to add spring animations to React and three.js.
- For building and testing UI components in isolation I use Storybook. Check out the storybook for this website.
System
| Desktop | Custom / varied |
|---|---|
| Operating system | macOS / Linux |
| Browser | Chrome / Firefox |
| Monitor | — |
| Keyboard | — |
| Mouse | — |
| Laptop | — |
| Headphones | — |
| Microphone | — |
